My Practice
Interdisciplinary artist with a strong background in digital production arts, animation, game design, fine art, and a passion for creating compelling stories and relatable characters through illustration and animation.
During my time at the University of Florida I have actively participated in several solo and group projects in which I applied key principles like follow through and overlap to develop interesting and realistic character models. I played a key role in creating relatable characters that engage the audience by conceptualizing their physical qualities and characteristics in Adobe Photoshop. I then expand on the emotional depth of the character by animating in two's using Maya. In one group project, I had sketched up the turnaround for a character my team and I later animated for a quick production.
My experience in the digital production pipeline includes developing over four fully animated works and two video games while incorporating environment and character design, lighting, rendering, modelling, sound, and motion. My leadership in pre production work such as illustrations and concept art consistently ensure the on-time delivery of complex projects.
I thrive in fast-paced collaborative environments where I showcase my time management skills and organization. I am passionate, creative, and extremely adaptable.